Is this possible to do and what are the implications? My initial tests caused the model to lose its collision detection with the floor, and so drop through the environment. So my alternative idea was to instead set them up initially with box colliders while they are atleast X distance from the player and then once they enter that radius around the player to switch (via enabling and disabling) these box colliders to mesh colliders. Deploy Spring Boot application on Kubernetes We are creating two Deployment on Kubernetes for two different versions of the same application with names callme-service-v1 and callme-service-v2. Obviously the nice solution would be to have mesh colliders on all these models but I'm pretty sure that will affect performance. I am hoping to use physics and Rigidbod for these enemy models. web, or any custom sourceMesh importingAnimation importingMaterial importingTexture. I am currently working on a classical fps game, I want to be able to generate larger numbers "enemies", ideally in the hundreds. Installing Git An account on the hosting website of your choice.
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